Webgl: Up and Running: Building 3D Graphics for the Web

Tony Parisi
$29.74 $34.99

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5's family of technologies. With this hands-on guide, you'll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you'll put everything together and build a full 3D application with WebGL.

You don't have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript--and have familiarity with JQuery and Ajax--this book will help you gain a working knowledge of WebGL through clear and simple examples.

  • Understand core 3D graphics concepts and how to implement them in WebGL
  • Create WebGL sample pages as you learn, and build a racing game application in the final chapter
  • Get to know the Three.js open source library in detail
  • Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
  • Seamlessly integrate 3D graphics with other content on the page
  • Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment

"WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It's well-written, clear, and fun. I wish it had been around when I started learning "

--Giles Thomas, LearningWebGL.com



Binding Type: Paperback
Publisher: O'Reilly Media
Published: 09/11/2012
ISBN: 9781449323578
Pages: 230
Weight: 0.82lbs
Size: 9.19h x 7.08w x 0.69d