Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua

Jaken Chandler Herman
$33.99 $39.99
Chapter 1: Environment Setup and Introduction to the Engine

Chapter Goal: This chapter will walk the reader through the process of downloading and installing the correct required components necessary to create their game.

Subtopics:

- Downloading, Installing, and Setting up Lumberyard

- Other needed components outside of the Lumberyard engine

Chapter 2: Learning to Navigate the Engine

Chapter Goal: This chapter will focus on introducing the reader how to navigate the Amazon Lumberyard engine, keyboard shortcuts, pane navigation, and other terminology.

Subtopics:

- Pane Navigation

- Useful hotkeys

- Terminology of Engine-related topics

Chapter 3: Creating your first Project

Chapter Goal: This chapter will teach the user how to create a project, decide which default project setting they would like to start out with, as well as detail the differences between projects and levels.

Sub Topics:

- Projects and the myriad of default project settings

- Projects & Levels: What's the difference?

Chapter 4: Terrain Development

Chapter Goal: Now that the reader has a project and a level created, their character will need some terrain to interact with. This chapter will focus on how to generate terrain. This will be a long chapter.

Sub - Topics:

- Heightmaps

- Mega Textures and Textures

- Vegetation

- Detailing

- Time of Day & Sun Patterns

Chapter 5: Entities and Slices

Chapter Goal: This chapter will walk the reader through the creation of a player, buildings, roads, and all other various props that will go in their video game. This chapter will discuss how to create child entities within others and how to create re-usable entities, known as slices.

Sub - Topics:

- Entities

- Child Entities

- Slices

Chapter 6: Components

Chapter Goal: This chapter will walk the reader through the component editor. This is an important chapter because it introduces meshes, colliders, weather, simple physics and other necessary elements to the entities the reader created in Chapter 5.

Sub - Topics:

- Meshes

- Colliders

- Weather

Chapter 7: Creating the Enemy

Chapter Goal: This chapter will show the reader how to create the enemy of the game, describe how the enemy will interact with the player, and how the reader can duplicate this enemy.

Sub Topics:

- Your First Enemy

- Introduction to Enemy Artificial Intelligence

- Cloning the Enemy

Chapter 8: Scripting and Physics

Chapter Goal: This chapter will walk the reader through editing lua scripts to have characters, enemy characters, and gameplay do their bidding.

Sub Topics:

- &nb

Binding Type: Paperback
Publisher: Apress
Published: 09/26/2019
ISBN: 9781484250723
Pages: 234
Weight: 0.78lbs
Size: 9.21h x 6.14w x 0.52d