
Animation Maths
Ivo De Pauw,Bieke Masselis$38.25
$45.00
This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.
Binding Type: Paperback
Publisher: Lannoo Publishers
Published: 11/09/2021
ISBN: 9789401474955
Pages: 416
Weight: 1.90lbs
Size: 9.46h x 6.62w x 1.11d
Binding Type: Paperback
Publisher: Lannoo Publishers
Published: 11/09/2021
ISBN: 9789401474955
Pages: 416
Weight: 1.90lbs
Size: 9.46h x 6.62w x 1.11d
