Skip to content
  • Podcast
  • Microcast
  • Books
  • Context
  • Search
    • Podcast Programs
      • Chapters
      • Engaging the World
      • How + Why
      • Medium History
      • The Fire Problem
      • Without...
    • Podcast Series
      • Adjust Accordingly
      • Eichler Sessions
      • Environmental Justice
      • Ethnic Studies
      • Gender and Sexuality
      • Love of Food
      • Placing Equity into Practice
      • Science + Technology
      • Significance of Race
      • Sounds + Stories
      • The Grammar
    • Book Collections
      • Arts
      • Biography + Memoir
      • Business + Education
      • Children
      • Comics + Graphic Novels
      • Cooking
      • History
      • Poetry
      • Science + Technology
      • Young Adult
    • Book Lists
      • Children Bestsellers
      • Fiction Bestsellers
      • Nonfiction Bestsellers
      • Book Awards
      • Indie Next List
      • Indie Next List for Kids
  • Sign in
0

Past ForwardPast Forward

  • Podcast
  • Microcast
  • Books
  • Context
  • Search
    • Podcast Programs
      • Chapters
      • Engaging the World
      • How + Why
      • Medium History
      • The Fire Problem
      • Without...
    • Podcast Series
      • Adjust Accordingly
      • Eichler Sessions
      • Environmental Justice
      • Ethnic Studies
      • Gender and Sexuality
      • Love of Food
      • Placing Equity into Practice
      • Science + Technology
      • Significance of Race
      • Sounds + Stories
      • The Grammar
    • Book Collections
      • Arts
      • Biography + Memoir
      • Business + Education
      • Children
      • Comics + Graphic Novels
      • Cooking
      • History
      • Poetry
      • Science + Technology
      • Young Adult
    • Book Lists
      • Children Bestsellers
      • Fiction Bestsellers
      • Nonfiction Bestsellers
      • Book Awards
      • Indie Next List
      • Indie Next List for Kids

Your cart

Game on: Using Digital Games to Transform Teaching, Learning, and Assessment by Schaaf, Ryan L.

Game on: Using Digital Games to Transform Teaching, Learning, and Assessment

Game on: Using Digital Games to Transform Teaching, Learning, and Assessment

Ryan L. Schaaf, Nicky Mohan

$40.95

$34.81

 
 
This item is a recurring or deferred purchase. By continuing, I agree to the cancellation policy and authorize you to charge my payment method at the prices, frequency and dates listed on this page until my order is fulfilled or I cancel, if permitted.

Discover how digital gaming can improve learning and prepare students for successful futures. The authors--both experienced educators and enthusiastic gamers--contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.

Benefits

  • Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations.
  • Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning.
  • Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design.
  • Access lists of suggested digital games, and learn for what purposes the games are most useful.
  • Consider how digital games can address students' diverse learning needs and can be used for assessment.

Contents

Foreword by Ian Jukes

Introduction: The Gamer in Us All

Chapter 1: From Entertainment to Education 3.0

Chapter 2: The Arcade of Education

Chapter 3: Learning Theory and the Attributes of the Digital Generation

Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment

Chapter 5: Lesson Design Using Digital Games

Chapter 6: Digital Gaming and Assessment

Chapter 7: The Nine I's of Modern Learning

Chapter 8: Beyond Linear Presentations

Chapter 9: Takeaways

References and Resources



Binding Type: Paperback
Publisher: Solution Tree
Published: 11/07/2016
ISBN: 9781936763979
Pages: 176
Weight: 0.90lbs
Size: 9.90h x 6.90w x 0.50d

Mission

Past Forward is a public service dedicated to educational accessibility.

Podcast

Listen to episodes on our website, Apple, Spotify, or wherever you podcast.

Books

Search millions of discounted books with next business day shipping in the US.

Information

To learn more, please visit Context, Disclaimers, Policies, Terms, and Privacy Choices.

© 2014-2025 Past Forward