{"product_id":"video-game-design-principles-and-practices-from-the-ground-up-9781501354823","title":"Video Game Design: Principles and Practices from the Ground Up","description":"\u003cp\u003e\u003ci\u003eVideo Game Design\u003c\/i\u003e is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eUsing a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. \u003cp\u003e\u003c\/p\u003eWith over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eInterviewees include: \u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eJames Portnow, CEO at Rainmaker Games\u003cbr\u003eBrandon Sheffield, Gamasutra.com\/Game Developer magazine\u003cbr\u003eSteve Gaynor, co-founder The Fullbright Company (\u003ci\u003eGone Home\u003c\/i\u003e)\u003cbr\u003eKate Craig, Environment Artist. The Fullbright Company (\u003ci\u003eGone Home\u003c\/i\u003e)\u003cbr\u003eAdam Saltsman, creator of Canabalt \u0026amp; Gravity Hook\u003cbr\u003eJake Elliott \u0026amp; Tamas Kemenczy, Cardboard Computer (\u003ci\u003eKentucky Route Zero\u003c\/i\u003e)\u003cbr\u003eTyson Steele, User Interface Designer, Epic Games\u003cbr\u003eTom Francis, Game Designer, Gunpoint \u0026amp; Floating Point\u003cbr\u003eKareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 \u0026amp; 2, Tearaway.\u003cbr\u003eKenneth Young, Head of Audio, Media Molecule\u003cbr\u003eRex Crowle, Creative Lead, Media Molecule\u003cbr\u003e\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Bloomsbury Academic\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 07\/09\/2020\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781501354823\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 272\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 2.00lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.60h x 8.30w x 0.80d","brand":"Michael Salmond","offers":[{"title":"Default Title","offer_id":43271873527989,"sku":"9781501354823","price":41.61,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0473\/0804\/6492\/files\/img_f59f24cf-5790-49ae-b1a3-918e617a5780.jpg?v=1699957989","url":"https:\/\/pastforward.org\/products\/video-game-design-principles-and-practices-from-the-ground-up-9781501354823","provider":"Past Forward","version":"1.0","type":"link"}