{"product_id":"recreating-built-heritage-for-cities-creating-accurate-hbim-3d-buildings-for-use-in-unreal-engine-5-9798868817717","title":"Recreating Built Heritage for Cities: Creating Accurate Hbim 3D Buildings for Use in Unreal Engine 5","description":"Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max.  You'll first look at how a building's styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the 'owners' of the time and why. You'll also learn why certain software should be used, and the research required to reconstruct heritage buildings\/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations\/renders are included to enhance the understanding of the processes. \u003cem\u003eRecreating Built Heritage for Cities\u003c\/em\u003e is your one-stop guide to digitally recreating and preserving HBIM 3D buildings.  \u003cstrong\u003eWhat You Will Learn\u003c\/strong\u003e  \u003cul\u003e \u003cli\u003e Create heritage buildings in Autodesk Revit\u003c\/li\u003e \u003cli\u003eExplore importing historically accurate buildings to Unreal Engine 5\u003c\/li\u003e \u003cli\u003e Find out how to use HBIM within Unreal Engine 5\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cstrong\u003eWho This Book Is For\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003eArchitects, historians, urban planners, heritage enthusiasts, virtual technologists, and film\/game professionals with no to little experience with Autodesk Maya and\/or UE5 will find the book beneficial for recreating 3d worlds\/environments.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Apress\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 10\/06\/2025\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9798868817717\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 640\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 2.50lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 1.33d","brand":"Deborah Wilson","offers":[{"title":"Default Title","offer_id":52679534051509,"sku":"9798868817717","price":50.99,"currency_code":"USD","in_stock":true}],"url":"https:\/\/pastforward.org\/products\/recreating-built-heritage-for-cities-creating-accurate-hbim-3d-buildings-for-use-in-unreal-engine-5-9798868817717","provider":"Past Forward","version":"1.0","type":"link"}