Augmented reality or altered reality? They told us it was a game, but they didn't tell us what kind. From Tokyo to DC to your local strip mall, what happens when worlds become...entangled?
A sci-fi thriller in which an alternate reality is breaking into our world, Entanglement is the story of how an unlikely group of gamer friends try to figure out how to put their memories - and reality - back together.
Collectible card game expert Zander Branch looks out at the start of his adult life and sees mostly delivering pizzas and taking community college classes. The only thing he's looking forward to is the launch of Mirror, an augmented reality video game offering real prize money. But that all changes when the mysterious Tokyo Kim walks into The High Castle, the local gamer haven, bearing a mysterious card emblazoned with a mythical creature from a game that no one, not even Zander, as ever heard of. It all seems like a minor mystery until Zander's friend, Davies, disappears. And it's not an ordinary disappearance; no one seems to remember Davies except Zander and Tokyo Kim.
But Davies is just the beginning; other bits of Zander's reality also start to change. Is he going crazy? Is Tokyo Kim the cause or the cure? Is Mirror affecting the minds of its players? With his friends Waylin Strong and Tonya Book, Zander has to figure out what's going on, dodging tech giants and government intelligence agencies along the way.
Entanglement is a story of friendship and coming of age, in which a group of gamer buddies explore the relationship between games and real life. Along the way they take a humorous and affectionate dive into gamer/geek culture, the history of video games and computers, and quantum physics.
Binding Type: Paperback
Publisher: Bookbaby
Published: 07/24/2020
ISBN: 9781098301354
Pages: 366
Weight: 1.00lbs
Size: 8.90h x 5.90w x 0.60d