{"product_id":"computer-graphics-programming-in-opengl-with-java-9781683927365","title":"Computer Graphics Programming in OpenGL with Java","description":"This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a \u003ci\u003e4-color\u003c\/i\u003e, \"teach-yourself\" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eFEATURES\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eCovers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC\/Windows and Macintosh\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eIllustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example \u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eIncludes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eExplores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eAdds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eExplains how to optimize code with tools such as Nvidia's Nsight debugger\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eIncludes companion files with code, object models, figures, and more.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003eThe companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Hardcover\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Mercury Learning and Information\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 10\/08\/2021\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781683927365\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 516\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 2.85lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.06h x 7.09w x 1.34d","brand":"V. Scott Gordon, John L. Clevenger","offers":[{"title":"Default Title","offer_id":45111904043189,"sku":"9781683927365","price":84.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0473\/0804\/6492\/files\/img_1483c5ee-69fe-4875-96a3-6d6df9f5ebf8.jpg?v=1739887517","url":"https:\/\/pastforward.org\/products\/computer-graphics-programming-in-opengl-with-java-9781683927365","provider":"Past Forward","version":"1.0","type":"link"}