{"product_id":"beginning-game-development-with-godot-learn-to-create-and-publish-your-first-2d-platform-game-9781484274545","title":"Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game","description":"Chapter 1: Introduction to Game Development Sub -Topics: - Brief history of game development- Fundamentals of making games- What is a game engine? - How do we choose a game engine?- Why choose Godot? \u003cbr\u003eChapter 2: Getting Started with GodotSub - Topics: - Downloading the Godot engine- Starting a new project - Exploring the Godot interface- Icons and shortcuts\u003cbr\u003eChapter 3: GDScript in a NutshellSub - Topics: - Keywords, operators, and identifiers- Commenting code- Variables and data types- Functions and method calls- Example code \u003cbr\u003eChapter 4: Exploring Game PhysicsSub - Topics: - Node-scene architecture- Physics bodies - what are they? - RigidBody2D - StaticBody2D- Collision shapes - Introducing gravity- Try it yourself - Your first game scene \u003cbr\u003eChapter 5: Adding Game GraphicsSub - Topics: - Creating game objects - Instances of scenes- Importing game assets- Writing a game script- Adding and detecting key presses- Try it yourself - Creating your player Chapter 6: Game Animations Sub - Topics: - Giving life to the player - Player animation - Detecting the floor and ceiling - Adjusting gravity- Try it yourself - Making your player run, jump, and climb\u003cbr\u003eChapter 7: Building the World Sub -Topics: - Parallax background - Try it yourself - Creating a parallax background- Tilemaps, Tilesets, and the Tile Palette- Painting the game level- Implementing camera-follow- Try it yourself - Designing the game world\u003cbr\u003eChapter 8: Counting Wins and Losses Sub - Topics: - Coin-collection - Deleting in-game objects - Using signals - Creating enemies- Try it yourself - Adding rewards and enemies- Game scene change- Try it yourself - Creating the game over scene\u003cbr\u003eChapter 9: Game GUISub - Topics: - The title screen - Buttons- Adding music and sound effects \u003cbr\u003eChapter 10: Publishing your GameSub - Topics: - Exporting the game to various platforms- Monetization - Introducing game updates- What next?\u003cbr\u003e\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Apress\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 12\/18\/2021\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781484274545\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 366\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.48lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.80d","brand":"Maithili Dhule","offers":[{"title":"Default Title","offer_id":42406026117301,"sku":"9781484274545","price":55.24,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0473\/0804\/6492\/products\/img_c0c79a7f-d75e-43b2-809b-088669ce27ba.jpg?v=1664285272","url":"https:\/\/pastforward.org\/products\/beginning-game-development-with-godot-learn-to-create-and-publish-your-first-2d-platform-game-9781484274545","provider":"Past Forward","version":"1.0","type":"link"}