{"product_id":"beginning-game-development-with-amazon-lumberyard-create-3d-games-using-amazon-lumberyard-and-lua-9781484250723","title":"Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua","description":"Chapter 1: Environment Setup and Introduction to the Engine \u003cp\u003eChapter Goal: This chapter will walk the reader through the process of downloading and installing the correct required components necessary to create their game.\u003c\/p\u003e \u003cp\u003eSubtopics: \u003c\/p\u003e \u003cp\u003e- Downloading, Installing, and Setting up Lumberyard\u003c\/p\u003e - Other needed components outside of the Lumberyard engine\u003cp\u003e\u003c\/p\u003e Chapter 2: Learning to Navigate the Engine \u003cp\u003eChapter Goal: This chapter will focus on introducing the reader how to navigate the Amazon Lumberyard engine, keyboard shortcuts, pane navigation, and other terminology.\u003c\/p\u003e \u003cp\u003eSubtopics: \u003c\/p\u003e \u003cp\u003e- Pane Navigation\u003c\/p\u003e \u003cp\u003e- Useful hotkeys\u003c\/p\u003e \u003cp\u003e- Terminology of Engine-related topics\u003c\/p\u003e \u003cp\u003e\u003cb\u003e \u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3: Creating your first Project\u003c\/b\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Goal: This chapter will teach the user how to create a project, decide which default project setting they would like to start out with, as well as detail the differences between projects and levels.\u003c\/p\u003e \u003cp\u003eSub Topics: \u003c\/p\u003e \u003cp\u003e- Projects and the myriad of default project settings\u003c\/p\u003e \u003cp\u003e- Projects \u0026amp; Levels: What's the difference?\u003c\/p\u003e Chapter 4: Terrain Development \u003cp\u003eChapter Goal: Now that the reader has a project and a level created, their character will need some terrain to interact with. This chapter will focus on how to generate terrain. This will be a long chapter.\u003c\/p\u003e \u003cp\u003eSub - Topics: \u003c\/p\u003e \u003cp\u003e- Heightmaps\u003c\/p\u003e \u003cp\u003e- Mega Textures and Textures\u003c\/p\u003e \u003cp\u003e- Vegetation\u003c\/p\u003e \u003cp\u003e- Detailing\u003c\/p\u003e \u003cp\u003e- Time of Day \u0026amp; Sun Patterns\u003c\/p\u003e Chapter 5: Entities and Slices \u003cp\u003eChapter Goal: This chapter will walk the reader through the creation of a player, buildings, roads, and all other various props that will go in their video game. This chapter will discuss how to create child entities within others and how to create re-usable entities, known as slices.\u003c\/p\u003e Sub - Topics: \u003cp\u003e\u003c\/p\u003e \u003cp\u003e- Entities\u003c\/p\u003e - Child Entities \u003cp\u003e\u003c\/p\u003e \u003cp\u003e- Slices\u003c\/p\u003e Chapter 6: Components \u003cp\u003eChapter Goal: This chapter will walk the reader through the component editor. This is an important chapter because it introduces meshes, colliders, weather, simple physics and other necessary elements to the entities the reader created in Chapter 5.\u003c\/p\u003e \u003cp\u003eSub - Topics: \u003c\/p\u003e \u003cp\u003e- Meshes\u003c\/p\u003e \u003cp\u003e- Colliders \u003c\/p\u003e - Weather\u003cp\u003e\u003c\/p\u003e Chapter 7: Creating the Enemy \u003cp\u003eChapter Goal: This chapter will show the reader how to create the enemy of the game, describe how the enemy will interact with the player, and how the reader can duplicate this enemy.\u003c\/p\u003e \u003cp\u003eSub Topics: \u003c\/p\u003e \u003cp\u003e- Your First Enemy\u003c\/p\u003e \u003cp\u003e- Introduction to Enemy Artificial Intelligence\u003c\/p\u003e \u003cp\u003e- Cloning the Enemy\u003c\/p\u003e Chapter 8: Scripting and Physics \u003cp\u003eChapter Goal: This chapter will walk the reader through editing lua scripts to have characters, enemy characters, and gameplay do their bidding.\u003c\/p\u003e \u003cp\u003eSub Topics: \u003c\/p\u003e \u003cp\u003e- \u0026amp;nb\u003cbr\u003e\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Apress\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 09\/26\/2019\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781484250723\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 234\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.78lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.21h x 6.14w x 0.52d\u003c\/p\u003e","brand":"Jaken Chandler Herman","offers":[{"title":"Default Title","offer_id":42059063296181,"sku":"9781484250723","price":33.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0473\/0804\/6492\/products\/img_83bd93a7-b25c-4a75-8e38-a170046b96c5.jpg?v=1650340941","url":"https:\/\/pastforward.org\/products\/beginning-game-development-with-amazon-lumberyard-create-3d-games-using-amazon-lumberyard-and-lua-9781484250723","provider":"Past Forward","version":"1.0","type":"link"}