{"product_id":"basic-math-for-game-development-with-unity-3d-a-beginners-guide-to-mathematical-foundations-9781484298848","title":"Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations","description":"\u003cp\u003eThis book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.\u003c\/p\u003e \u003cp\u003e\u003ci\u003eBasic Math for Game Development with Unity 3D\u003c\/i\u003e begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. \u003c\/p\u003e \u003cp\u003eAfter completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. \u003c\/p\u003e \u003cp\u003e \u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand the basic concepts of points and vectors, and their applications in game development\u003c\/li\u003e\n\u003cli\u003eGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and more\u003c\/li\u003e\n\u003cli\u003eApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003cb\u003eWho Is This Book For\u003c\/b\u003e\u003c\/p\u003e Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eBinding Type:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Apress\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 12\/20\/2023\u003cbr\u003e\u003cb\u003eISBN:\u003c\/b\u003e 9781484298848\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 447\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.76lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.94d","brand":"Kelvin Sung, Gregory Smith","offers":[{"title":"Default Title","offer_id":43448978047157,"sku":"9781484298848","price":46.74,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0473\/0804\/6492\/files\/img_bcafd00a-b079-440e-89b1-7d496d6b30d7.jpg?v=1704215472","url":"https:\/\/pastforward.org\/products\/basic-math-for-game-development-with-unity-3d-a-beginners-guide-to-mathematical-foundations-9781484298848","provider":"Past Forward","version":"1.0","type":"link"}